I was slightly worried that Battlefield 2 would be the same, I’ll be sure to write something once I have had a chance to try the other maps. The demo for UT2004 used the best maps from each of the game modes, this meant the full game was somewhat of a disappointment.
I have mentioned full games not living up to their demos before. I have been wanting to get this game for a long time, and a nice voucher from Zavvi helped bring the price to a lovely £3.56. As far as gameplay is concerned, Exposure is the best map in Battlefield 2042.Today (yesterday) Battlefield 2: The Complete Collection arrived in the post.
Breakthrough isn't as fantastic due to tight chokepoints on most of the flags, yet these meat grinder sections don't detract from the excellent combat flow and overall aesthetic of Exposure. This keeps the map filled with infantry and vehicle combat for 64 and 128-player lobbies. Exposure's map size is almost entirely vertical, making intelligent use of zip lines and tunnels to keep combat flowing on a map this massive. The flow of this map is perfect for Conquest, giving both sides an ample supply of vehicles to take over each of the flags. Players can fight to take control of the mountain itself or fight in the rubble below. The eroded mountain reveals numerous tunnels, elevators, and a massive structure that overlooks the entire map. Exposure takes players to the Rocky Mountains to fight in massive battles. So long as you stick to 64 players, Breakaway is a great map for all game types.Īfter receiving a series of lackluster maps with 2042's launch, few were expecting a map as good as Exposure to launch with 2042's first season. The map also becomes quite chaotic with this many players, especially on Breakthrough. This gives the US team a notable advantage for taking adjacent flags. Some of the map's bloat returns in these playlist variants, notably the massive glacier on flag F2. The only major downside to Breakaway is how it plays with 128 players. It's also not a bad Breakaway experience either, particularly once the attackers reach the oil rig.
The 64 player Conquest variant has great combat flow and is arguably one of 2042's better Conquest maps. Most flags were reshuffled in intelligent ways to keep gunfights near the small cluster of buildings across from the oil rig. Conquest saw the most love here, removing the E flag that housed the small base built solely to mimic the Damavand Peak jump from Battlefield 3. Adding shipping containers and sand bags doesn't fix a map with this many problems.īreakaway saw a radical rework from DICE in Season 4, transforming this map from a bloated map with too many flags to a tight 32v32 experience. No game mode is particularly notable here, and the reworked layout makes Kaleidoscope feel lazy and uninspired. Overall, Kaleidoscope is a map that doesn't excel at anything. The skyscrapers add nothing to this map either, acting as a gimmick for Conquest and a frustrating objective on Breakthrough. The flat play space simply doesn't work with Battlefield's combined arms gameplay, and the Specialist gadgets can't make up for the lack of cover-even after the rework added sand bags and shipping containers that fight against the clean urban feel the map was originally going for. The Conquest overhaul of Kaleidoscope was nothing short of a disaster. This was one of the first maps that DICE reworked in 2042, yet the changes made to Kaleidoscope simply weren't enough. Breakpoint was virtually unplayable, Conquest proved too chaotic with the lack of cover, and infantry combat was overall frustrating. Kaleidoscope was easily one of Battlefield 2042's worst maps when it launched.